28% discount on Android Cookbook (English) 1st Edition by Ian F. Darwin @ Rs. 500 at Flipkart. com

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28% discount on Android Cookbook (English) 1st Edition by Ian F. Darwin @ Rs. 500 at Flipkart. com

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  3. 28% discount on Android Cookbook (English) 1st Edition
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  9. Ian F. Darwin has worked in the computer industry for three decades. He wrote the freeware file(1) command used on Linux and BSD and is the author of Checking C Programs with Lint, Java Cookbook, and over seventy articles and courses on C and Unix. In addition to programming and consulting, Ian teaches Unix, C, and Java for Learning Tree International, one of the world’s largest technical training companies.

    Table of Contents
    Chapter 1 Getting Started

    • Introduction: Getting Started
    • Learning the Java Language
    • Creating a “Hello, World” Application from the Command Line
    • Creating a “Hello, World” Application in Eclipse
    • Setting Up an IDE on Windows to Develop for Android
    • Understanding the Android Life Cycle
    • Installing .apk Files onto an Emulator via the ADB
    • Installing Apps onto an Emulator via SlideME
    • Sharing Java Classes from Another Eclipse Project
    • Referencing Libraries to Implement External Functionality
    • Using SDK Samples to Help Avoid Head Scratching
    • Keeping the Android SDK Updated
    • Taking a Screenshot from the Emulator/Android Device
    • Program: A Simple CountDownTimer Example
    • Program: Tipster, a Tip Calculator for the Android OS

    Chapter 2 Designing a Successful Application

    • Introduction: Designing a Successful Android Application
    • Exception Handling
    • Accessing Android’s Application Object as a “Singleton”
    • Keeping Data When the User Rotates the Device
    • Monitoring the Battery Level of an Android Device
    • Creating Splash Screens in Android
    • Designing a Conference/Camp/Hackathon/Institution App
    • Using Google Analytics in an Android Application
    • A Simple Torch/Flashlight
    • Adapting an Android Phone Application to Be Used on a Tablet
    • Setting First-Run Preferences
    • Formatting the Time and Date for Display
    • Controlling Input with KeyListeners
    • Backing Up Android Application Data
    • Using Hints Instead of Tool Tips

    Chapter 3 Testing

    • Introduction: Testing
    • Doing Test-Driven Development (TDD) in Android
    • Setting Up an Android Virtual Device (AVD) for App Testing
    • Testing on a Huge Range of Devices with Cloud-based Testing
    • Creating and Using a Test Project
    • Troubleshooting Application Crashes
    • Debugging Using Log.d and LogCat
    • Getting Bug Reports from Users Automatically with BugSense
    • Using a Local Runtime Application Log for Analysis of Field Errors or Situations
    • Reproducing Activity Life-Cycle Scenarios for Testing
    • Keeping Your App Snappy with StrictMode
    • Running the Monkey Program
    • Sending Text Messages and Placing Calls Between AVDs

    Chapter 4 Inter-/Intra-Process Communication

    • Introduction: Inter-/Intra-Process Communication
    • Opening a Web Page, Phone Number, or Anything Else with an Intent
    • Emailing Text from a View
    • Sending an Email with Attachments
    • Pushing String Values Using Intent.putExtra()
    • Retrieving Data from a Subactivity Back to Your Main Activity
    • Keeping a Service Running While Other Apps Are on Display
    • Sending/Receiving a Broadcast Message
    • Starting a Service After Device Reboot
    • Creating a Responsive Application Using Threads
    • Using AsyncTask to Do Background Processing
    • Sending Messages Between Threads Using an Activity Thread Queue and Handler
    • Creating an Android Epoch HTML/JavaScript Calendar

    Chapter 5 Content Providers

    • Introduction: Content Providers
    • Retrieving Data from a Content Provider
    • Writing a Content Provider
    • Writing an Android Remote Service

    Chapter 6 Graphics

    • Introduction: Graphics
    • Using a Custom Font
    • Drawing a Spinning Cube with OpenGL ES
    • Adding Controls to the OpenGL Spinning Cube
    • Freehand Drawing Smooth Curves
    • Taking a Picture Using an Intent
    • Taking a Picture Using android.media.Camera
    • Scanning a Barcode or QR Code with the Google ZXing Barcode Scanner
    • Using AndroidPlot to Display Charts and Graphs
    • Using Inkscape to Create an Android Launcher Icon
    • Creating Easy Launcher Icons from OpenClipArt.org Using Paint.NET
    • Using Nine Patch Files
    • Creating HTML5 Charts with Android RGraph
    • Adding a Simple Raster Animation
    • Using Pinch to Zoom

    Chapter 7 Graphical User Interface

    • Introduction: GUI
    • Understanding and Following User Interface Guidelines
    • Handling Configuration Changes by Decoupling the View from the Model
    • Creating a Button and Its Click Event Listener
    • Wiring Up an Event Listener in Five Different Ways
    • Using CheckBoxes and RadioButtons
    • Enhancing UI Design Using Image Buttons
    • Offering a Drop-Down Chooser via the Spinner Class
    • Handling Long-Press/Long-Click Events
    • Displaying Text Fields with TextView and EditText
    • Constraining EditText Values with Attributes and the TextWatcher Interface
    • Implementing AutoCompleteTextView
    • Feeding AutoCompleteTextView Using an SQLite Database Query
    • Turning Edit Fields into Password Fields
    • Changing the Enter Key to “Next” on the Soft Keyboard
    • Processing Key-Press Events in an Activity
    • Let Them See Stars: Using RatingBar
    • Making a View Shake
    • Providing Haptic Feedback
    • Navigating Different Activities Within a TabView
    • Creating a Custom Title Bar
    • Formatting Numbers
    • Formatting with Correct Plurals
    • Starting a Second Screen from the First
    • Creating a Loading Screen That Will Appear Between Two Activities
    • Using SlidingDrawer to Overlap Other Components
    • Customizing the SlidingDrawer Component to Animate/Transition from the Top Down
    • Adding a Border with Rounded Corners to a Layout
    • Detecting Gestures in Android
    • Building a UI Using Android 3.0 Fragments in Android 1.6 and Later
    • Using the Android 3.0 Photo Gallery
    • Creating a Simple App Widget

    Chapter 8 GUI Alerts: Menus, Dialogs, Toasts, and Notifications

    • Introduction: GUI Alerts
    • Creating and Displaying a Menu
    • Handling Choice Selection in a Menu
    • Creating a Submenu
    • Creating a Pop-up/Alert Dialog
    • Using a Timepicker Widget
    • Creating an iPhone-like Wheel Picker for Selection
    • Creating a Tabbed Dialog
    • Creating a ProgressDialog
    • Creating a Custom Dialog with Buttons, Images, and Text
    • Creating a Reusable About Box Class
    • Customizing the Appearance of a Toast
    • Creating a Notification in the Status Bar

    Chapter 9 GUI: List View

    • Introduction: ListView
    • Building List-Based Applications with ListView
    • Creating a “No Data” View for ListViews
    • Creating an Advanced ListView with Images and Text
    • Using Section Headers in ListViews
    • Keeping the ListView with the User’s Focus
    • Writing a Custom List Adapter
    • Handling Orientation Changes: From ListView Data Values to Landscape Charting

    Chapter 10 Multimedia

    • Introduction: Multimedia
    • Playing a YouTube Video
    • Using the Gallery with the ImageSwitcher View
    • Capturing Video Using MediaRecorder
    • Using Android’s Face Detection Capability
    • Playing Audio from a File
    • Playing Audio Without Interaction
    • Using Speech to Text
    • Making the Device Speak with Text-to-Speech

    Chapter 11 Data Persistence

    • Introduction: Data Persistence
    • Getting File Information
    • Reading a File Shipped with the App Rather Than in the Filesystem
    • Listing a Directory
    • Getting Total and Free Space Information About the SD Card
    • Providing User Preference Activity with Minimal Effort
    • Checking the Consistency of Default Shared Preferences
    • Performing Advanced Text Searches
    • Creating an SQLite Database in an Android Application
    • Inserting Values into an SQLite Database
    • Loading Values from an Existing SQLite Database
    • Working with Dates in SQLite
    • Parsing JSON Using JSONObject
    • Parsing an XML Document Using the DOM API
    • Parsing an XML Document Using an XmlPullParser
    • Adding a Contact
    • Reading Contact Data

    Chapter 12 Telephone Applications

    • Introduction: Telephone Applications
    • Doing Something When the Phone Rings
    • Processing Outgoing Phone Calls
    • Dialing the Phone
    • Sending Single-Part or Multipart SMS Messages
    • Receiving an SMS Message in an Android Application
    • Using Emulator Controls to Send SMS Messages to the Emulator
    • Using Android’s TelephonyManager to Obtain Device Information

    Chapter 13 Networked Applications

    • Introduction: Networking
    • Using a RESTful Web Service
    • Extracting Information from Unstructured Text Using Regular Expressions
    • Parsing RSS/Atom Feeds Using ROME
    • Using MD5 to Digest Clear Text
    • Converting Text into Hyperlinks
    • Accessing a Web Page Using WebView
    • Customizing a WebView

    Chapter 14 Gaming and Animation

    • Introduction: Gaming and Animation
    • Building an Android Game Using flixel-android
    • Building an Android Game Using AndEngine (Android-Engine)
    • Processing Timed Keyboard Input

    Chapter 15 Social Networking

    • Introduction: Social Networking
    • Integrating Social Networking Using HTTP
    • Loading a User’s Twitter Timeline Using JSON

    Chapter 16 Location and Map Applications

    • Introduction: Location-Aware Applications
    • Getting Location Information
    • Accessing GPS Information in Your Application
    • Mocking GPS Coordinates on a Device
    • Using Geocoding and Reverse Geocoding
    • Getting Ready for Google Maps Development
    • Adding a Device’s Current Location to Google Maps
    • Drawing a Location Marker on a Google MapView
    • Drawing Multiple Location Markers on a MapView
    • Creating Overlays for a Google MapView
    • Changing Modes of a Google MapView
    • Drawing an Overlay Icon Without Using a Drawable
    • Implementing Location Search on Google Maps
    • Placing a MapView Inside a TabView
    • Handling a Long-Press in a MapView
    • Using OpenStreetMap
    • Creating Overlays in OpenStreetMap Maps
    • Using a Scale on an OpenStreetMap Map
    • Handling Touch Events on an OpenStreetMap Overlay
    • Getting Location Updates with OpenStreetMap Maps

    Chapter 17 Accelerometer

    • Introduction: Sensors
    • Checking for the Presence or Absence of a Sensor
    • Using the Accelerometer to Detect Shaking of the Device
    • Checking Whether a Device Is Facing Up or Facing Down Based on Screen Orientation Using an Accelerometer
    • Finding the Orientation of an Android Device Using an Orientation Sensor
    • Reading the Temperature Sensor

    Chapter 18 Bluetooth

    • Introduction: Bluetooth
    • Enabling Bluetooth and Making the Device Discoverable
    • Connecting to a Bluetooth-Enabled Device
    • Listening for and Accepting Bluetooth Connection Requests
    • Implementing Bluetooth Device Discovery

    Chapter 19 System and Device Control

    • Introduction: System and Device Control
    • Accessing Phone Network/Connectivity Information
    • Obtaining Information from the Manifest File
    • Changing Incoming Call Notification to Silent, Vibrate, or Normal
    • Copying Text and Getting Text from the Clipboard
    • Using LED-Based Notifications
    • Making the Device Vibrate
    • Running Shell Commands from Your Application
    • Determining Whether a Given Application Is Running

    Chapter 20 Other Programming Languages and Frameworks

    • Introduction: Other Programming Languages
    • Running an External/Native Unix/Linux Command
    • Running Native C/C++ Code with JNI on the NDK
    • Getting Started with the Scripting Layer for Android (SL4A, Formerly Android Scripting Environment)
    • Creating Alerts in SL4A
    • Fetching Your Google Documents and Displaying Them in a ListView Using SL4A
    • Sharing SL4A Scripts in QR Codes
    • Using Native Handset Functionality from WebView via JavaScript
    • Creating a Platform-Independent Application Using PhoneGap/Cordova

    Chapter 21 Strings and Internationalization

    • Introduction: Internationalization
    • Internationalizing Application Text
    • Finding and Translating Strings
    • Handling the Nuances of strings.xml

    Chapter 22 Packaging, Deploying, and Distributing/Selling Your App

    • Introduction: Packaging, Deploying, and Distributing
    • Creating a Signing Certificate
    • Signing Your Application
    • Distributing Your Application via Android Play (formerly the Android Market)
    • Integrating AdMob into Your App
    • Obfuscating and Optimizing with ProGuard
    • Providing a Link to Other Published Apps in the Google Play Market
    • Colophon

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